#The bards tale widows wine password
The undead-infested Catacombs (3 levels) beneath the temple of the Mad God, accessible only if his name is known (the player must type the password to enter).It is not actually possible within the game to obtain a bottle of wine, nor is it required to proceed. Upon ordering wine, the party is sent by the bartender to his cellar to fetch a bottle themselves.
#The bards tale widows wine manual
However, this hint was not present in the manual included with the C64 release of the game. There was a hint to this in the manual ( Hint: The first dungeon is the wine cellar of the only tavern in town which serves wine. Finding the Wine Cellar requires the party to order some wine at a specific tavern. In the sewers, numerous hints are found, including the name of the Mad God. The tower cannot be entered without a key, however. The first dungeon is the Wine Cellar (1 level) of a tavern, which turns out to be connected to the Sewers of Skara Brae (3 levels) that in turn feature an exit that leads to the otherwise inaccessible southwestern corner of the city where Mangar's Tower, the final dungeon, is located.The latter are mazes of various kinds-cellars, sewers, catacombs, or fortresses-full of monsters and riddles, some guarded by magical statues that come to life to attack trespassing player parties. One street seems to lead south endlessly, by actually teleporting the party back to its beginning upon reaching the portion where the city walls would be.Ĭertain buildings within the city are special, such as the Adventurer's Guild, Garth's Equipment Shoppe, the Review Board (which is unmarked and must be found first, and is the only place where characters can advance in experience levels), various taverns and temples, and the dungeons. The main city gates, which open to the west, are blocked by snow and remain impassable throughout the game. Access to one tower in the northeastern and southwestern city corner each is blocked by locked gates. The fictional town of Skara Brae consists of 30x30 map tiles containing either buildings or streets (plus gates and magical guardian statues blocking certain streets). Game progress is made through advancing the characters so that they are powerful enough to defeat the increasingly dangerous foes and monsters in the dungeons, obtaining certain items relevant to solving the overall quest, and obtaining information. In the game, the player forms a group of up to six characters. Luckily you have a Bard with you to sing your glories, if you survive. You are the leader of this ragtag group of freedom fighters. And who was left to resist? Only a handful of unproven young Warriors, junior Magic Users, a couple of Bards barely old enough to drink, and some out-of-work Rogues. The future of Skara Brae hung in the balance. Then, one night, the town militiamen all disappeared. Mangar froze the surrounding lands with a spell of Eternal Winter, totally isolating Skara Brae from any possible help. Evil creatures oozed into Skara Brae and joined his shadow domain. Long ago, when magic still prevailed, the evil wizard Mangar the Dark threatened a small but harmonious country town called Skara Brae. The following text from the box cover summarizes the premise:
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